In
the last century two new art forms- videogames and comic books- emerged, and
major companies based around these mediums sprang up including DC, Marvel, and
Nintendo; supported by passionate creators, numerous innovative characters were
created, and the public quickly fell in love with them. However, decades after
establishing themselves and their main properties, all three of these companies
have come to rely on these older characters. Resulting from using these
characters for decades, is a substantial quantity of lore and innovations at
best or stagnation at worst.
At best you end up with games like Super Mario
Sunshine, or comics like Superman: What’s so Funny about Truth, Justice, and
the American Way. Both incredibly enjoyable examples of their respective
mediums went above and beyond the simple format they’re famous for; Superman
wasn’t simply saving Lois Lane or punching Lex Luthor, and Mario wasn’t just rescuing
Princess Peach and jumping on Bowser. Instead both men are tasked with a more
personal mission. Superman must justify his non killing methods in a world with
an increasing number of anti-heroes while Mario must prove he’s innocent of the
crimes he’s been framed for by a mysterious look alike. Breaking from the
formula they’re known for both stories step into new waters as they explore new
concepts.
As
previously stated What’s So Funny about Truth, Justice, and The American Way
looks at the methodology of Superman. Challenged by the methods of a new group
of anti-heroes called the Elite in a world that has grown up from the more
idealistic world of decades past, the decades Superman grew up and thrived in,
the story questions through this challenge of ideals if Superman is a dated
idea in today’s world and if we’re allowed to have such black and white
morality. By examining his non-lethal methods, the story uses decades of
Superman mythos to create a new insightful story that looks not just at the character’s
history but how we have grown as a society; it looks at how society’s views of
justice has changed by contrasting the methodology of the old- Superman- with
the methods of the new- the Elite. Thus, not only does What’s So Funny build
upon decades of Superman lore and expand upon it with new themes and
characters, but also provides an insightful story.
Meanwhile Super Mario Sunshine although
not as in depth story wise, also explores Mario’s mythos and expands upon the
established world in a refreshing and enjoyable way. Sunshine’s major
improvement out shine previous games primarily due to a change of scenery and
the implementation of FLUDD. Delfino plaza isn’t simply a fresh breath of air
from the familiar environment of Mushroom kingdom, but an immensely enjoyable
and massive playground filled with secrets. Furthermore, the addition of FLUDD
adds to Mario’s formula without drastically changing it; Mario still run,
jumps, and ground pounds enemies into submission but now he can jump higher and
hover, knock back enemies, and solve puzzles all thanks to FLUDD. As a result
gameplay is kept the same at its core, but expanded upon in a fun and creative
way. Hence, it would seem that Sunshine primarily adds just a new location and
gameplay. However, it also expands upon the relationship between Bowser Jr. and
Princess Peach, and by extension Bowser’s relationship with Peach. The creation
of Bowser Jr., not only adds a new villain but brings into question the
numerous of kidnappings central to Mario lore.
But
What’s So Funny about Truth, Justice, and the American Way and Super Mario
Sunshine are what happens at the best of times.
At the worst of times you get stagnation. Stagnation
leads to simpler games and stories. Knowing that the formula of Mario merely
running and jumping his way to Bowser’s castle or Superman saving Lois from the
maniacal hands of the monthly villain will sell, companies willingly produce
simple games and comics unwilling to be innovative. These moments of stagnation
where nothing is changed aren’t by themselves a recipe for disaster; stagnation
simply leads to blandness. Failing to add anything new after numerous
installments or issues like the New Super Mario Bros. series ranging from, Wii
to 2 to Wiiu or the New 52 Superman series- both of which add nothing creative
to their basic formula- is starting to become a more common trend. Games like
Super Mario Galaxy and comics like New 52 Wonder Woman deny this trend of
stagnation; however, there is undeniable lack of development.
This
is where the similarities between DC and Nintendo ultimately. DC unable could
deny the stagnation that’d begun in their own company, decided to reboot most
of their comic titles as part of what they call the New 52, an act Nintendo
can’t and shouldn’t do. The New 52had the right idea in mind; DC wanted to tell
new stories- 52 new stories, which leads to the name New 52- yet the execution
has been lackluster. Rather than telling new and exciting stories the new 52
simply retells DC’s older stories with only slight twist; the lore that made
stories like What’s So Funny About Truth, Justice, and the American Way so
interesting is thrown away, and thus part of what made many modern comics so
interesting has been lost. Therefore the New 52 would theoretically be great
for new readers who haven’t heard these stories before, yet DC’s executives
have created a hostile working environment that has driven away most of the
better writers and artists leaving only the most dedicated or flexible of
staff, and unfortunately a slew of writers who simply can’t write cohesive and
interesting stories. Thus the New 52 would be great for new readers if it
wasn’t for the most part written averagely.
Ultimately
the new 52 has its gems; titles like Wonder Woman which has both a dedicated
and skilled writing team who use the reboot to its fullest to establish the
title’s heroine in an innovative and fascinating way. It embodies what the New
52 set out to do; it denies the trend of stagnation. But just like real gems,
great titles are hard to find, and perhaps that’s due to what the creative
teams have become. Modern comic writers who writer for Marvel or DC are
essentially fan boys writing fan fiction. Having grown up loving these comic
character, they now write the stories they’ve always wanted to. Geoff Johns is
a perfect example of this. When Johns was younger he read comics and even sent
in letter’s to DC about the comics he loved; one such letter contains his
theory about the identity of Superboy who he bet was a clone of Lex Luthor and
Superman; much to young Johns’ dismay his theory wasn’t true. Skip to years
later once he has a job writing for DC; Johns changes Superboys origin to fit
his fan theory from when he was a boy. He made his fan fiction a reality.
That’s what he does for a living; he writes fan fiction. Truth be told he
writes really good fan fiction, but that’s everyone’s job at DC. They’re all writing
fan fiction. That’s where the problem lies; these writers who grew up loving
these characters want them to be same characters the writers grew up with.
Johns not only changed Superboy’s origin to fit his childhood belief, but also excused
Green Lantern of murder by blaming Green Lantern’s actions on being possessed
by a cosmic entity we’d never seen or heard of before; such changes were made
simply due to John’s inability to let a character he grew up with no longer be
a hero. He wouldn’t allow for change. DC and Marvel can’t change and thus will
remain stagnant due to their writer’s unwillingness to allow it.
However,
comics published by companies other than DC and Marvel are far from stagnant.
Unfortunately over looked by most people, the comics produced by numerous
smaller publishers including Dark Horse and Image are some of the best comics
released by the industry. The writers and artist are less limited by executive
meddling allowing for innovative art forms and stories in which anything can happen.
The obvious example of an indie comic with unlimited story potential is the
Walking Dead where any of the main cast could die at a moment’s notice. But it
isn’t the only example. Hellboy, Chew, Manhattan Projects, Saga, and Mind MGMT
contain some of the most interesting and memorable stories to come from the
comic industry in recent years. These indie titles include everything from a
Lovecraftian world of supernatural delight to a comical yet intriguing
detective story to a reinterpretation of history’s greatest scientist to a
gorgeous love story spanning across the galaxy. These aren’t just super heroes
stories. They’re far more diverse. They’re far less limited. They’re not
stagnant.
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